Showing posts with label roger langridge. Show all posts
Showing posts with label roger langridge. Show all posts

Tuesday, May 24, 2016

A Random Assortment of Reviews

BAKER STREET PECULIARS #1

"The Case of the Cockney Golem Chapter One: A Beast in Baker Street" by Roger Langridge (writer) and Andy Hirsch (artist)

This is a new series about three children (and one dog) who enter into the employ of someone claiming to be Sherlock Holmes in order to investigate the suddenly-animated statue of a lion which goes on a rampage through Baker Street. The series is inspired by some of the ephemera surrounding Sherlock Holmes. It's interesting, in fact, to note how minor figures in the Holmes canon like Mycroft Holmes, Irene Adler and Professor Moriarty loom much larger in works outside the canon. Likewise, Holmes' landlady Mrs. Hudson and the Baker Street children are the featured players in this series, while they were barely visible in the original stories. In fact, the Baker Street kids are more accurately the offspring of William Gillette's stage play, rather than the works of Sir Arthur Conan Doyle.

This story seems to involve magic (what with the animated stone lion) which is supposed to be a no-no in detective fiction, but it suits the light comedic tone. As an all-ages comic book, it has plenty of funny dialogue by Langridge. If I hadn't known from the outset that he didn't draw this book, I'd have looked at Hirsch's art and assumed it was Langridge using an inker; which is to say, Hirsch's art is perfect for Langridge's form.

Baker Street Peculiars is published by Boom! Studios: "Freelancers' least-favourite publisher!"

COPRA #14

"Wir" by Michael Fiffe (writer/artist).

I'm still slowly going through the series Copra an issue at a time and at this point, the series has begun to delve into character-driven tales of the various cast members, rather than addressing the ongoing plots. This issue features Wir, the armor-wearing teenage member of the team. For much of the issue it's a quiet narrative about the day-to-day doings of listless teenagers and their usual routines. Up until the closing pages where the usual tone of Copra reasserts itself, it's like a male version of This One Summer. A very nice change-of-pace for what is becoming a series - and creator - I intend to pay attention to.

Copra is published by Michael Fiffe: "You guys, self-publishing is still a thing."

G.I. JOE: A REAL AMERICAN HERO #227

"Cobra Nation Part 2" by Larry Hama (writer) and S.L. Gallant (artist)

Larry Hama is still kicking it old school on G.I. Joe with an endless series of running subplots and his usual cast of hundreds. This issue features Cobra Commander being forced into a new arrangement with his former ally Destro; the new Snake-Eyes learning how to shatter a sword using ninja magic (which is getting well outside of the level of ninja mysticism I like to see in this series) and the Joes welcome a new member Bombstrike (new to this continuity at least). It's nice to have another new character in the Joes' ranks as part of what made Hama's original run on the series in the 80s so enjoyable was the steady influx of new faces. The absence of new figures to sell has made it easier on Hama to tell the stories he wants to without having to shill for Hasbro, but I liked the way the commercial demands made him pivot from time-to-time; after all, Hama has stated repeatedly that he doesn't plan the series in advance but instead plots everything on the fly. New characters should always be part of that.

G.I. Joe: A Real American Hero is published by IDW: "We're not an IP farm, we're an IP rest home."

THE MIGHTY ZODIAC #1

"Starfall Part 1: The Shadows Have Ears" by J. Torres (writer) and Corin Howell (artist).

Finally, we have the beginning of an epic story set in a world populated by anthropomorphic animal people. 12 of them are of the same race as creatures from the Chinese zodiac (snake, rooster, ox, etc) and are evidently being set up as the protagonists. It seems six stars have fallen from the sky and a dark power - represented by evil rabbits - are on the loose. A few of the heroes are introduced and it all has a lightness of touch similar to that of Kung Fu Panda. If that's your thing, this might be your thing too.

The Mighty Zodiac is published by Oni Press: "We publish more than just Scott Pilgrim, apparently."

Saturday, April 13, 2013

Seven thoughts about Popeye#12

At the launch of Roger Langridge's Popeye comic book for IDW last year, I composed a list of seven thoughts about Popeye#1. With the cancellation of the series as of this month's Popeye#12, I felt it was appropriate to revisit the list format and mark the passing of one truly fun comic book series.
 
Thought#1: Publishing a Popeye comic book series in the 21st century was always Quixotic. If people of my generation just barely remember Popeye as a not-that-great live action film and very-forgettable Saturday morning cartoons, how must generations younger than I feel? Meanwhile, the generation older than me has barely any money left for a $3.99 comic book after purchasing the month's allotment of Muslix. Lasting twelve issues is no small feat, especially considering it was first conceived of as a four-issue limited series.
 
Thought#2: Speaking of the Muslix-munching crowd, this issue guest stars Barney Google; according to the indica, he and Popeye are both owned by King Features Syndicate. I only know of Barney Google through the song written about him (it was in a family songbook - my mother played it a few times). I can't speak as to whether Langridge portrayed Google accurately or respectfully, but it was a little fun to imagine the Popeye cast of characters brushing up against some other comic strip's continuity.
 
Thought#3: Langridge was joined by several artists during his Popeye tenure, beginning with Bruce Ozella in issue #1, who, in my opinion, was the best. It would have been fine to see Ozella on duty for this final story, but instead it's drawn by Langridge himself, who seems to have grown more comfortable with the characters as time has gone on. It's interesting to reflect on the fact Langridge's written-drawn series Snarked also completed on issue#12.
 
Thought#4: The plot concerns Castor Oyl winning Spark Plug the racehorse off Google in a poker game. Determined to win his horse back, Google hires Wimpy to find him a horse to race against Spark Plug; Wimpy being Wimpy, Google winds up with a racing-cow instead. There's also a back-up tale where Swee'pea roughs up a wrestler.
 
Thought#5: It's interesting to note how well Langridge can combine gags and plots; usually, each page starts setting up a gag to be resolved by the end of the page, but at the same time the plot of Google & Castor's rivalry continues. One really feels the economy of entertainment in a Roger Langridge comic book - you get value from every penny of the $3.99 price tag! It's similar to the sort of timing you would expect from a comic strip; perhaps more of today's comic book writers should take a cue from the pace of comic strips.
 
Thought#6: Of all the cast of Popeye characters, Wimpy seemed to be Langridge's favourite and I'll certainly miss the monthly dose of Wimpy jokes I've been favoured with for the past year. Wimpy's characterization - a single-minded individual who can place a square meal over his best friends, yet possesses a peculiar sense of honour despite it all - would be very easy to get wrong, I think. That Wimpy can perform despicable deeds while remaining sympathetic, funny and loveable speaks to Langridge's talent as a writer.
 
Thought#7: Roger Langridge can draw a happy cow like no one's business.

R.I.P., IDW's Popeye.






Tuesday, November 13, 2012

Review: Popeye#7

It's strange to me that while comic books set in the Marvel & DC continuities receive much comment on the internet, where the other publishers are concerned, you're usually lucky to find reviews for first issues, last issues and perhaps a change in creative team. Thus, why not look in on IDW's Popeye again? The most recent issue is #7, featuring "The Beast of Desolation Gulch or, the Case of the Desert Yeti."

In this tale, Popeye, Olive Oyl, Castor Oyl & J. Wellington Wimpy visit an ostrich ranch which is bedeviled by a mysterious hairy monster who lives in the desert. The foreman of the ranch is none other than Ham Gravy, Olive's former fiancee. Since they last met, Ham has picked up his own set of super muscles (courtesy of "Charles Adenoid"), making him a match for Popeye.

As is typical with Langridge, Wimpy is integral to the plot. I'd earlier noticed how Wimpy is similar to Langridge's Snarked protagonist J. Wilberforce Walrus, but while both men are clever con artists, it's worth observing many of Langridge's other protagonists are less-than-clever victims (notably Fred the Clown and Muppet Show's Fozzie Bear).

After collaborating with various artists over the first six issues, this issue features Langridge assuming the writing/art duties (which probably wasn't feasible while he was writing/drawing Snarked during the earlier issues). Langridge is suited to the world of Popeye, but there's something about the way he draws Popeye himself which I don't like; I think it's the lines on Popeye's open mouth, as seen above.

The second feature of the book is "the Cow of Tomorrow," a Professor Watasnozzle story also by Langridge. This character has made frequent appearances in back-up stories during Langridge's Popeye run thus far; Watasnozzle was another creation of Popeye maker E.C. Segar, but not one I was familiar with until this series. Each story follows a similar pattern: eccentric inventor Watasnozzle makes a device to simplify some mundane task, but Sappo & Myrtle, the couple whose home he boards at, find some way to abuse the device; usually something explodes at the climax. In this case, Watasnozzle has invented an electric cow which can do anything a cow can, including fashion its own dairy & meat products (albeit, awful products). I do find these stories repetitive, but each has had enough amusing moments to remain diverting.

I never believed I'd see the day where I was looking forward to Popeye every month, let alone twice a month since the launch of Classic Popeye! Good show, IDW!

Monday, July 16, 2012

Seven thoughts about IDW's Popeye#1

Thought#1: My background with the Popeye franchise amounts to experiencing some of the animated programs, comic books and singular live action film while growing up. I'm not very knowledgeable about the Thimble Theatre comic strip he originated from. It was the name of writer Roger Langridge which brought me to IDW's Popeye#1, rather than any fondness for the characters. Certainly, a cover homaging Action Comics#1 doesn't hurt at implying the audience's familiarity/affection for Popeye by likening him to Superman.

Thought#2: Even so, I recognized characters including Popeye, Olive Oyl, Swee'Pea, Wimpy, Alice the Goon, Bluto, the Jeep and the Sea Hag. I'm not sure if I had ever seen Olive's brother Castor Oyl before, although I'm certain I had heard something about hhim.

Thought#3: With so many of the Popeye franchise characters present and bearing in mind IDW originally announced this as a limited series, I wonder if Langridge and artist Bruce Ozella wanted to maximize what they assumed was a time-sensitive opportunity to indulge in the Popeye universe. Consequently, they've placed their best foot forward in the first issue which is exactly what a first issue should be!

Thought#4: In spite of my limited background with Popeye, I knew enough to recognize his first line of dialogue in Popeye#1 ("D'ja think I'm a cowboy?") is a play on the first words he spoke in Thimble Theatre. The things I've retained from years of comic book quizzes!

Thought#5: Then there's the sequence where Wimpy devours a whole shark in a manner very similar to the infamous strip where Wimpy devours a whole cow. What's great about references such as these is they aren't necessary to enjoy the story but are immensely rewarding for those of us in the know. There are probably other references to classic Popeye characters and situations I know nothing about, but I was never made to feel like an outsider.

Thought#6: Speaking of Wimpy, it wasn't until I read Langridge's take on J. Wellington Wimpy that I suddenly realized the protagonist of his Boom! series Snarked - one Wilburforce J. Walrus - is clearly an homage to Wimpy. Both wield their vocabularies to ingratiate and deceive others, wear derby hats, dislike violence and are friendly, but ultimately self-serving.

Thought#7: Interest in Langridge was enough to secure a sale of issue #1; the stunning art by Ozella and fun dialogue by Langridge was enough to ensure I'd be back for issue #2; IDW's Popeye is now one of the most pleasant comic books I'm reading.

Tuesday, October 18, 2011

The Marvelous Non-Marvels

The comic book marketplace introduces nearly a hundred new products every week; something always slips under the radar, even the super hero comics from the big two publishers (Marvel & DC). In that spirit, I think it's interesting to look at the non-super hero comics Marvel has published over the last year because I don't believe I've read any reviews of them on the internet. In some ways, it strikes me that a non-super hero Marvel comic has a more difficult time gaining attention than such material found at Boom!, IDW, Dark Horse or Image.

ANITA BLAKE
From Anita Blake: Vampire Hunter - Circus of the Damned: the Ingenue#3

ADAPTED FROM: The series of novels by Laurell K. Hamilton. Adapted by Jessica Ruffner and Ron Lim.

WHAT IT'S ABOUT: Anita Blake is a professional reanimator (much as the Great Gildersleeve was a water commissioner) who keeps running into vampires in the course of her work, sometimes using her talents to assist the police, but always menaced by the seductive Jean-Claude, who wants to make her his servant.

MY PRIOR EXPERIENCE: I read the first Blake novel Guilty Pleasures when I was a co-writer on the Guilty Pleasures Handbook for Marvel; what can I say, I was young, humble and wanted to see my name on something other than super heroes.

WHAT IT'S LIKE: Anita runs into vampires who posture at her; she postures back; they go their separate ways. The story is firmly in the Daishell Hammett school of detective tales, concerned more with characters' dialogue and suggesting at menace rather than action driving the plot. People in Anita's world are very casual about the supernatural; at one point, a young reanimator Anita is helping to train is attacked by two vampires who bite him; does Anita charge to the rescue, teaching the vampires a lesson in pain? No, she more or less shoos them away and their master scolds them. One cover depicts some vampiric snake creatures which seems promising; the creatures become snakes for only one panel in the story itself and don't actually start a fight. In that Hammett vein, Anita doesn't play detective so much as she's constantly thrown into events beyond her control and triumphs by outliving her enemies. I always feel sorry for the innocent bystanders, though.

As a long-time fan of Ron Lim, there are two ways to consider his art in this series; on the one hand, Lim is aping the style of Brett Booth (Anita Blake's original artist); on the other hand, Lim is working without an inker, making this the purest Lim I'll probably ever see published. I do admit some disappointment with Lim's work in one issue where he depicts Anita having a telephone conversation over the course of a page. Isn't it comics 101 to switch out at least one panel to show us the person on the other end of the conversation? Special props to the colorist, Laura Villari, whose work is all the more vital without an inker present.

DARK TOWER
From Dark Tower: the Battle of Tull#1

ADAPTED FROM: The series of novels by Stephen King. Adapted by Peter David, Sean Phillips, Luke Ross and Michael Lark.

WHAT IT'S ABOUT: Roland the gunslinger pursues the mysterious Man in Black across a wasteland of mutants and monsters, confronting supernatural horrors with a western flavour.

MY PRIOR EXPERIENCE: Nil.

WHAT IT'S LIKE: This is genuinely great material which I found easy to slip into despite my lack of familiarity with the Dark Tower novels and comics. I think anyone could drop in on Dark Tower at the start of any story and find their way without difficulty; it's a simple premise and the stories keep moving forward with cracking good dialogue and playful narration.

Richard Isanove's colouring keeps a uniformity to the series, which is no small feat; Sean Phillips, Luke Ross and Michael Lark each have styles of their own, but Isanove could fool you into thinking the series has only one artist. Special props to Luke Ross, whose storytelling skills are utterly magnificent in a way so few comics today are; in the Little Sisters of Eluria#2, he has one page with 21 panels! That issue contains 180 panels total, twice as many as the average comic book! And he does this for artistic effect, using the smaller panels in #2 to increase the sense of claustrophobia and menace, switching in issue #3 to larger panels (92 total) for a flashback sequence. Give this man more work, please!

ENDER'S GAME
From Ender in Exile#3

ADAPTED FROM: The series of novels by Orson Scott Card. Adapted by Aaron Johnston, Pop Mhan and Giancarlo Caracuzzo.

WHAT IT'S ABOUT: In Ender in Exile and Speaker for the Dead, having committed xenocide against the Formic race, Ender seeks redemption; in the prequel Formic Wars, the early days of Earth's war with the Formics is depicted.

MY PRIOR EXPERIENCE: Nil, although my sister always spoke highly of the novels.

WHAT IT'S LIKE: Again, I came into Ender in Exile with no familiarity with the source material or the comics which had come before, yet I was suddenly drawn in mid-story thanks to sharply-defined characters, fine dialogue and an easy-to-grasp storyline. The Formic Wars were difficult to get into because of the larger cast and different setting, but Speaker for the Dead was much more involving. Kudos to Pop Mhan, whose talents have grown since I last recall seeing his art.

15 LOVE
From 15 Love#2

ADAPTED FROM: Marvel Comics' own Millie the Model. Rebranded by Andi Watson and Tommy Ohtsuka.

WHAT IT'S ABOUT: Mill Collins is a struggling young tennis player who takes on a new coach in the hopes of avoiding expulsion from a prestigious academy.

MY PRIOR EXPERIENCE: I've read Millie the Model. Stop judging me! I write handbooks!

WHAT IT'S LIKE: I suppose this occurs in the Marvel Universe, since Millie the Model is Mill's aunt; I doubt making the connection more explicit would have helped this book garner attention, but it's worth noting this is the one comic in the feature bound to turn up in the Official Handbook of the Marvel Universe. It's actually an excellent piece of work! It's clear to see how it was meant to surface around 2002 based on the manga-esque art of Ohtsuka and the lower-case lettering from Russ Wooton; it's also difficult to see it ever finding the teenage girl audience who would most appreciate it. But it's an engaging read, focusing on the dramas of Mill and her coach trying to establish mutual trust. Mill has an adversarial tennis player nemesis from the start of the series, but their big showdown is actually the second-last match of the series - the real drama comes between Mill and her coach during the final match. I've heard tennis comics are popular in Japan and based on 15 Love I can see why.

HALO
From Halo: Fall of Reach - Bootcamp#1

ADAPTED FROM: The video game series and Eric Nyland's novel the Fall of Reach. Adapted by Brian Reed and Felix Ruiz.

WHAT IT'S ABOUT: John-117 is a Spartan II super-soldier trained from childhood to put down insurrection on Earth's colony worlds, but when the extraterrestrial Covenant appear, the Spartans' new job is to ensure humanity's survival.

MY PRIOR EXPERIENCE: I'm actually a huge Halo fan, having played all of the first-person shooter games up to the present; I don't read the novels, however.

WHAT IT'S LIKE: Yet another series which I can't judge based on its strengths as an adaptation! However, based on my overall familiarity with the Halo universe, the Fall of Reach comics do a fine job with John-117's personality (not easy to get across because he doesn't emote) and Ruiz, who I didn't think was well-suited to Marvel's super hero comics, does an excellent job with the spaceships, aliens and weapons, keeping consistency with the source material.

JOHN CARTER
From John Carter: A Princess of Mars#1

ADAPTED FROM: The series of novels by Edgard Rice Burroughs. Adapted by Roger Langridge and Filipe Andrade.

WHAT IT'S ABOUT: John Carter finds himself on the planet Mars, where the indigenous Tharks treat him like a pet; then he discovers there are human-like residents on Mars.

MY PRIOR EXPERIENCE: Nil.

WHAT IT'S LIKE: Andrade is another artist who I'd had some doubts about based on his super hero work, but even though all I've read is the first issue of A Princess of Mars, it's clear his gifts are in science fiction environs. I enjoyed the first issue quite a bit, thanks to some fun dialogue and how the Tharks are portrayed as uninterested in Carter, rather than hostile.

OZ
From Ozma of Oz#4

ADAPTED FROM: The series of novels by L. Frank Baum. Adapted by Eric Shanower and Skottie Young.

WHAT IT'S ABOUT: Various adventures in the magical land of Oz, including the Marvelous Land of Oz, Ozma of Oz and Dorothy and the Wizard in Oz.

MY PRIOR EXPERIENCE: I read most of Baum's Oz work when I was in junior high. I read everything the local libraries had in stock, at any rate.

WHAT IT'S LIKE: These are beautiful comic books! Although I would never have imagined Oz under Young's visuals, his designs are so different from what I'm used to that I look forward to each new character introduction; he did a smashing job with my personal favourite, the Very Hungry Tiger. Fun dialogue, fun stories, fun art...what's not to love?

THE STAND
From the Stand: the Night Has Come#1

ADAPTED FROM: The series of novels by Stephen King. Adapted by Roberto Aguirre-Sacasa and Mike Perkins.

WHAT IT'S ABOUT: After a catastrophic plague reduces Earth's population, various survivors gather together to confront the supernatural horror of the Dark Man.

MY PRIOR EXPERIENCE: Nil.

WHAT IT'S LIKE: I've heard a lot of good things about the Stand, but coming in mid-point I have to say, I think I need to have read the novels to appreciate this material. The cast is bloody huge and the stakes aren't quite clear to me. I don't even get a sense of this series depicting a world where 99% of the population is dead - thanks to the largely rural settings, it seems about as densely populated as the real world. I'm glad to see Perkins sticking with this series for consistency's sake, yet I wonder if it'll hurt his recognition amongst comics fandom when he'd been building a pretty good name for himself on Captain America. Ah, but maybe people will be reading the collected editions of the Stand comics for decades to come.

ZOMBIES CHRISTMAS CAROL
From Zombies Christmas Carol#5

ADAPTED FROM: The novel A Christmas Carol by Charles Dickens. Repurposed by Jim McCann and David Baldeon.

WHAT IT'S ABOUT: As a zombie plague ravages London, Ebenezer Scrooge learns from three spirits how he's been the unwitting carrier of the disease and only he can set the world right.

MY PRIOR EXPERIENCE: I've read A Christmas Carol and experienced various radio/film adaptations.

WHAT IT'S LIKE: I think Pride and Prejudice and Zombies has much to answer for. This book is an odd duck, being a rather faithful adaptation of A Christmas Carol except for how scenes are altered to admit zombies into them. By attempting to adhere to the structure of Dickens' book, it makes for an atypical zombie story...for one thing, the zombies lose!

Wednesday, September 14, 2011

State of comics: today

"If your hobby becomes your profession, find a new hobby." - Mark Gruenwald

I always feared there was some truth to the above quote. For most of the last decade I've been toiling on projects about Marvel Comics and it gradually transforms my hobby into a chore. It becomes increasingly difficult to approach a Marvel comic - or any other super hero comic - with a genuine fascination in the narrative of the fictional universe. I can't bring myself to care about where any particular stories are going...but I can still appreciate the craft displayed in a good story which is well told.

Since I have this problem with super hero universes, it's really up to the non-super hero books to keep me going as a hobbyist; today I brought home five new comics, all them from non-super hero publishers (five different publishers too). It's been a very long time since I've shared my thoughts on what I'm buying, so why not join me? Thank you.

Sergio Aragones Funnies#3 contains various features by Aragones, some of them the type of gag cartoons he publishes in Mad, but there's also an interesting story about a feature Aragones spent some time sketching up, only to learn it had all been done before. My favourite part of this series, however, are Sergio's autobiographical features; he's lived an interesting life and this issue's tale relates how he met a famous cellist. Sergio's biographical stories are always modest and genuinely human; I hope Funnies carries on for years to come.

Of all the stories which have been told about Lewis Carroll's fiction, Snarked#0 is definitely one of them. It's written/drawn by Roger Langridge, whom I only discovered as of his Muppet Show comics, but he's quickly becoming a favourite writer of mine. Because this is a $1 preview issue, Snarked doesn't do much more than establish the setting and cast of characters for the series, which stars the Walrus and the Carpenter of Through the Looking Glass fame; the Walrus is a grifter and the Carpenter is his dim-witted accomplice. Looks good!

G.I. Joe: A Real American Hero#170 continues Larry Hama's return to the franchise he made world famous. This issue carries on various running stories about the return of Sneak Peek (and what he's been up to), Roadblock, Lady Jaye & Flint preparing for a mission (allowing Hama an opportunity to discuss handgun maintenance), Cobra Commander walking through his wax museum (a wonderfully absurd moment typical of Hama), Jane defeating Crystal Ball & Firefly (Crystal Ball being reduced to a joke) and Storm Shadow learning how his family's ninja clan wound up with a Russian branch. So far this series has been heavy on plot and I don't think it's broken out the sort of excellence I know Hama is capable of...but the plot, characters, quips and insights into the armed forces are enough to entertain me until then. Interestingly, Hama's G.I. Joe was the only book in this stack with a writer-artist collaborating team.

I picked up Stan Sakai's Usagi Yojimbo#140 despite having missed #139 while in Angola; #139 was the first of a two-part tale, so I've spoiled myself on the resolution. This story bring back Inspector Ishida, a brilliant detective who's one of the series' best recurring characters. Part of why I enjoy seeing Ishida appear in a Usagi tale is that he's uncommonly good at catching criminals. After years and years of reading super hero comics where criminals are almost never punished, it's cathartic to read the opposite now and then.

Digging back a little ways, I bought Dave Sim's Cerebus Archive#5 as I've been gradually working my way through the series. I've never read Cerebus or much else of Sim's work, but reading Sim's account of how he attempted to break into the comic book industry in the 1970s is utterly fascinating. Of particular note in this issue is a 5-page story Sim had to fluff up to 8 pages and it did suffer from the transition. There's a lot to learn in Cerebus Archive, even if only as a series of cautionary tales.

Over all, this was a good day for me as a comic book hobbyist - humour, action, adventure, biography and a history lesson; while books such as these are being published, I shouldn't want for lack of entertainment!