Showing posts with label larry lieber. Show all posts
Showing posts with label larry lieber. Show all posts

Wednesday, February 1, 2017

Unearthed: Morlock 2001 and the Midnight Men #3

Why, hello there! I promised you another installment of Unearthed which would delve into those kooky 1970s Atlas Comics, didn't I? Well, we should first recap where we've been:

The Hands of the Dragon #1

The Destructor #1

The Destructor #2

The Destructor #3

The Destructor #4

Tigerman #1

Tigerman #2

Tigerman #3

This time will be a little different as I'm not going back to the first issue of the particular series to follow it from its origins. As you may have noticed, much of my interest in Atlas is to see what Steve Ditko drew for them, which leads us to Morlock 2001 #3, the last issue of that series and the only one Ditko drew. When Mike Sterling recently blogged about this comic I knew I had to see it for myself. So, my ability to recount what happens in this story is somewhat hampered by the fact that I haven't read Morlock 2001 #1-2.

The word "Morlock" naturally comes from H. G. Wells' first novel, The Time Machine. Pairing that public domain moniker with "2001" would hopefully attract either fans of The Time Machine or 2001: A Space Odyssey. But to what end?? To what end?!?

Thanks to my comrades at The Grand Comics Database I can at least know who was responsible for issues #1-2; Mike Fleisher wrote #1-2 & Al Milgrom penciled them. Both men contributed a lot of work to Atlas but it's not for me to say whether their Morlock 2001 was to their credit or not. Let's proceed by examining the cover of Morlock 2001 #3... or, rather, as the cover puts it, Morlock 2001 and the Midnight Men #3! Yes, we've arrived at the point where the series is being retooled, much as the other Atlas books were frequently tinkered with.

The GCD credits the cover to Rich Buckler; our protagonist, Morlock, is lying front and center on the cover which is a good prominent location for him. Unfortunately, he's flat on his back as a masked man declares "To save Morlock I had to kill him!" Which naturally prompts:

This isn't a bad cover at all - it does prompt the reader to pick it up and find out what's going on - is Morlock dead? Are the Midnight Men booting him out of his own comic? A flea-sized company like Atlas had the freedom to tear down its heroes which Marvel & DC comics of the time would not.

The story is titled "Then Came the Midnight Man," courtesy of writer Gary Friedrich, penciler Steve Ditko and... oh my goodness... BERNIE WRIGHTSON as inker! Mr. Wrightson has, unfortunately, announced his retirement from comics this week so this an appropriate time to appreciate his work, especially for the rarity (or is that oddity) of him inking the legendary Ditko. We open on Eugene Whitlock in his private library as a caption informs us in this world, books are banned (so toss Fahrenheit 451 in the blender with the other sci-fi properties I listed). Two men clad in black who represent the Thought Police (add 1984 to the heap) discover Eugene with his treasure trove and accuse him of "high treason," then execute him by turning a flamethrower upon him. I'd like to note above how the credits appear on the covers of the falling books. I like it when a little effort is made to insert the credits into the story.

Outside the home we have our hero Morlock, a man wearing a mix of light & dark blues and silvery hair. Morlock is seeking out Whitlock, hoping Eugene might help him. It seems Morlock has a strange condition where he transforms into a "bestial vegetable form!" (I dunno, maybe toss in Howard Hawks' Thing from Another World?) and while Morlock has a serum to inhibit this transformation the serum is almost gone and he's due to transform soon. Morlock hears Whitlock's screams and realizes he might be too late so withholds using up the last of the serum, figuring that in his monstrous form he might save Whitlock or at least kill the Thought Police. At this point a caption asks "Confused? Well, if you missed our first two issues, hang in there! We promise all will be made clear pretty soon -- we hope!" signed by editor Larry Lieber. Here, Lieber demonstrates some good editorial instincts much like those of his brother to welcome in first-time readers - such as me, 40 years later.

Morlock makes it about five steps before transforming into a monster (no idea what happened to his clothes). He grows two additional arms and looks rather tree-like, similar to what was hinted on the cover. Friedrich's script goes all in: "a nightmarish change from bodily tissue to rotting fungus!" He doesn't look that awful - Ditko was no Bernie Wrightson - but the scripting puts the reader into our hapless hero's shoes to comprehend what it is he's going through. Inside the home, the Thought Police are burning the books when one of them announces a monster has appeared and eaten one of their ranks. The leader sets out to investigate musing "the law says all Thought Police are trustworthy -- and that means I gotta check... even though I know the guy's lost his marbles!" But sure enough, there's Morlock eating one of the Thought Police by pressing it into his body. At this, the leader freezes in place, unable to move. The other Thought Police run away as Morlock winds up eating the leader as well. "His flesh is instantaneously melted by enzymes secreted from the monstrosity that holds him captive -- and in liquid form that flesh is quickly absorbed into the vegetable body of Morlock!" Can you imagine how ghastly this comic would look if Wrightston had penciled it?

Within the house, Whitlock gets up, now just a featureless mass of pink flesh. He's surprised to find he survived being burned alive and muses "I must be close to death! But the shock syndrome will not allow my mind to accept it!" Noticing his clock has stopped at 12:00 he adopts the codename Midnight Man (meanwhile Midnight calls his lawyers) and resolves to raise up an army which will combat the Tribunal which leads the Thought Police. Exiting his house he finds Morlock standing before him, but Morlock collapses to the ground and shrinks back to his human form. Elsewhere, the Thought Police who fled from Morlock return to the Tribunal (three men who sit behind chairs which conceal their faces; The Prisoner?) and relate what happened. The Tribunal believe them, but blow up the policemen's car to keep them silent about Morlock. And with that, the Tribunal begin a recap of what happened in Morlock 2001 #1-2, which is great for people such as I. It seems Morlock emerged from a giant plant pod which came from space (Invasion of the Body Snatchers?). The Tribunal attempted to place Morlock under their control and sent a female agent to win his trust; when Morlock learned she was spying on him for the Tribunal he turned into his monster form and killed her (recalling this recap comes from stories written by Mike Fleisher I'm unfortunately reminded Fleisher was judged a misogynist for the way he depicted female characters in his comics).

Anyway, back to Morlock; he's human again and clad in his blue duds once more. Although Whitlock's home is gone he has a "great refuge" located underground and opens a passageway to the "emergency underground railway." Wait a minute, if he had all these elaborate underground spots why couldn't he have hidden his books down there? Morlock revives as Midnight Man leads him down the steps into the Great Refuge (Inhumans not included). Below, it seems the "railway" was literal as the passage connects to the old subway tunnels of New York and a train car carries Morlock and Midnight Man to their destination.

We return briefly to the Tribunal who are upset to learn Whitlock's corpse was not found in his burned home and there's also no trace of Morlock. Back to the Great Refuge and it seems two days have passed. A female follower of Whitlock's (apparently his opposition to the state consisted of more than book ownership) spends some time with Morlock to befriend him. She should be safe, Fleisher's not writing now. Elsewhere, Midnight Man gathers his followers in a cavern looking something like he's about to begin a witch's Sabbath - but really, he's there to show off his new costume (at least he finally got dressed!) complete with an "MM" over his navel. He's a super hero! A super hero with the power to inexplicably survive third degree burns! Midnight Man summons his followers to join his "revolutionary army" against the Tribunal. He calls his army "the Midnight Men" claiming it's because it's similar to the "Minutemen", but I think he must have read the cover.

Midnight Man returns to Morlock and Felicia (thus naming his female follower) and finally explains he's Eugene Whitlock (Morlock stayed with him for two days without having this conversation?). Midnight Man explains his goal of overthrowing the Tribunal and Morlock agrees; "Our cause is the same!" Midnight Man hopes he might find a means to control Morlock's transformations but warns his plan will mean risking Morlock's life. But back again to the Thought Police - who have found the secret tunnel entrance outside of Whitlock's house! The Tribunal is pleased at this news as the Thought Police pour into the tunnels.

Midnight Man explains his plan to Morlock: there was a second plant pod next to Morlock's which is still in the Tribunal's custody. If they can capture that pod he can cure Morlock; the pod is heavily guarded, but the plan goes no further as the Thought Police break into Midnight Man's base, setting off alarms. The Midnight Men surge into battle but as Midnight Man goes to join them Morlock starts to transform again. "Help me -- don't let me become -- a mindless monster -- again!" With the serum depleted Midnight Man can offer only one solution to Morlock's trouble: "All I can do is to bring your torment and suffering to an end, forever!" So saying, he shoots the monstrous Morlock to death. Yipe! Looks like the Midnight Men really are taking over this comic!

As Midnight Man races to enter the fight, behind him Morlock's body reverts to its human form. Midnight Man doesn't believe his Midnight Men stand a chance against the invading Thought Police so there's only one solution: "Destroy our refuge -- and myself and my followers along with it! With the pressing of this button -- all hope for free-thinking mankind is ended! Yet -- better death than slavery on the surface!" So Midnight Man pushes the detonator and thus, the horribly disfigured person who wears a mask has activated a bomb to seemingly kill off the entire cast (Beneath the Planet of the Apes). Is this the end of Morlock and the Midnight Men? According to the final blurb, "Don't bet your last two bits on it!" They promise more next issue, but... there is no "next issue." I guess Morlock and Midnight Man are both dead. The Tribunal won. Well ain't that a kick in the groin?

There is a letters page in this issue and much of it features complaints about issues #1-2. More than one reader complains about Milgrom's art ("I happen to be an Allen Milgrom fan, but the stuff is not up to par" writes one). Complaints are also raised about the obvious recycling of other science fiction concepts ("In fact, you should give George Orwell some credit in the front of your mag. It is obviously based on his world of the police state and 'double think'" writes another). Another complains about the poor distribution of Atlas Comics, finding it difficult to locate them on the stands. Indeed, the staff at Atlas complained about Marvel deliberately flooding the marketplace with additional titles (mostly reprints which were cheap to produce) to help crowd Atlas off the racks.

Thoughts: Gary Friedrich has his detractors but I am not one of them. As the many quotes I pulled may suggest, I enjoyed his scripting, especially when he delved into the horror of Morlock the muck-monster. I don't know quite what to make of Midnight Man but there's something endearing about the idea of this character who is introduced seemingly to be bumped off on page 1 but instead becomes a costumed freedom fighter who basically takes over the book. The many obvious allusions to popular science fiction films & novels don't really help the story but I imagine most of them came to Friedrich from Fleisher.

Much as I love Ditko's artwork he's not quite right for muck-monsters. Ditko could do horror - his work on the Warren mags proved that - but a plant-like monster needs to appear soft and round on the pages, which is an ill match for Ditko harsh, triangular lines. Wrightson helps to some extent and his influence is most keenly felt on Midnight Man's burns. Ditko's more in his element with the Thought Police and the Tribunal who both look like they stepped out of one of Ditko's breezy sci-fi strips.

This brings my series of Unearthed posts on Atlas Comics to an end, for now. Unearthed will be back eventually. If you liked this, make sure you've read my other Atlas posts which I linked above.

Sunday, January 29, 2017

Consider His Ways: The Many Moods of Tigerman

If you follow this blog, you know I just finished looking at the complete run of the Atlas Comics series Tigerman through my occasional series Unearthed. In the course of reviewing Tigerman #1, Tigerman #2 and Tigerman #3 I found myself looking at a series which had potential but was crippled by a very poor first issue. At its best, Tigerman was an average 1970s super hero comic.

But before I carry on to a different Atlas comic, shall we consider Tigerman one last time? Rhetorical question, I suppose. Better close this browsing window now if you can't bear thinking about Tigerman again!

In Understanding Comics Scott McCloud wrote about how we perceive cartoon characters in terms of how close they approach realism, from characters who are photorealistic to the more cartoony or abstract. Quoth McCloud: "Through traditional realism, the comics artist can portray the world without -- and through the cartoon, the world within." It occurred to me that with Tigerman we have a character who wavers well between realism and cartoon. As a man wearing a mask his face is not a human face (many masked comic book characters likewise have this condition). However, his mask is supposed to be made from that of a tiger and the tiger's face is, at times, drawn to appear realistic. Let us consider the moods which are expressed through Tigerman's seemingly static features..

Mood the first: Distraught

We are about to look at the cover of Tigerman #1 again. I'm sorry too.

Art by Ernie Colon

As Colon drew it, the tiger head had no ability to contort itself according to mood. In his attempt to make Tigerman appear distraught at his sister's death he depicted him with his heading nodding forward, mouth open. Unfortunately, while these would work well on a human face, on Tigerman his blank eyes and triangular mouth cause him to appear freakish, his emotions inscrutable.

Mood the second: Angry

Art by Ernie Colon

The most common feature on Tigerman's face throughout the series is an angry look. The animal face, the sharp fangs and blank eyes give him a limited range of expressions, but as a murderous super hero the ferocious face suits him well.

Mood the third: Pensive

Art by Ernie Colon

Here's an example of Colon's strengths as an artist (when much of Tigerman displays his weaknesses). In order to show Tigerman trying to play detective and find his sister's killers, Colon grants him a pensive expression by simply draping a hand before his mouth. Tigerman's mouth is the single least-human part of his mask so this also renders him more human in appearance.

Mood the fourth: Contemplative?

Art by Ernie Colon

Then we have Tigerman standing before one of the men who killed his sister. Here, we see the mask has become truly expressionless as the mouth has been diminished down to a single line. Is he tensing up for a fight? Is he boiling over in anger? Is he staring at that cowboy's crotch? The face tells us nothing.

Mood the fifth: Determined

Art by Frank Thorne

Frank Thorne's one-and-only visual of Tigerman is somewhat different from the other artists, most notably in the fuzzy, white muzzle on the tiger face. Under Colon, Tigerman looked like a man wearing a tiger's face over his own; Thorne makes him appear as a humanoid tiger.

Mood the sixth: Fearsome

Art by Steve Ditko & Frank Giacoia

I'm very fond of this image by Ditko where Tigerman's eyes are solid colored as Colon frequently depicted them and yet under Ditko's pen he appears more animal-like rather than the "dull surprise" of Colon. What Ditko seemed to realize better than Colon was how to manipulate the expressions of the tiger face, here curling Tigerman's brown to emphasize his ferocity. Colon eschewed these sorts of expressions in favour of letting the mask appear realistic, but Ditko's is the more worthy choice in terms of suggesting to the audience what the character is feeling.

Mood the seventh: Concerned?

Art by Larry Lieber

Larry Lieber's Tigerman is a fairly stock super hero character but he makes the most of the figure's facial features, putting some detail into Tigerman's brow and his eyes to convey his mood as he leaps to the rescue of a falling man.

Mood the eighth: Impish?

Art by Steve Ditko & Al Milgrom

The downside of Al Milgrom's inking is that he bringsin distracting details which subtract from Ditko's more malleable faces. Here, the curvy lines Milgrom used to fashion Tigerman's muzzle render him a bit too cartoony to fit the role of angsty super hero who just brought a burn victim to a hospital.

Mood the ninth: Enraged

Art by Steve Ditko & Al Milgrom

When Ditko revisited the scenes from #1 where Tigerman killed his sister's murderers, Ditko came up with this very fine grimace with Tigerman sporting a very upset brow. Here too, the animal-like muzzle on Tigerman's face is used to good effect- with his mouth open the curvy line of his expression makes him seem to be smiling, in contrast to his furrowed brow. Taken together, Tigerman seems to be emotionally out-of-control with bloodlust, which fits the direction the series was going as the character explored his compulsion to kill.

Mood the tenth: Triumphant

Art by Steve Ditko & Al Milgrom

The series ends with Tigerman exhibiting relief; the villain is over and now he can have a good rest in comic book limbo until some jerk drags his back issues out and talks smack about him on the internet. With Tigerman seen from below looking up at his open mouth and eyes so thin they almost seem to be squinting, Tigerman's expression is difficult to read but helpfully his left hand is clenched into a raised fist, which we understand as a gesture of triumph or defiance.

Wednesday, January 18, 2017

Unearthed: Tigerman #3

Howdy, tiger. What say we bring Unearthed's Tigerman retrospective to a close? Catch up by reading my looks at Tigerman #1 & Tigerman #2. Remember, Tiger-Man's not just good, he's gr-r-r-r-eatly average.

The cover to Tigerman #3 gives us a fairly stock super hero image by line editor Larry Lieber himself. Elements feature a civilian in peril, a villain uttering a threat, will the hero be too late, etc. It's not as interesting as issue #2's collage by Frank Thorne, but it's still way more enticing to a 1970s super hero reading audience than Ernie Colon's "this hero is a loser" cover on #1. It is worth noting how different the "snout" on Tiger-Man's mask looks depending on the artist. Here, he looks like a wild tiger wearing a mane. In the 1960s & 70s, Larry Lieber seemed to base his art style on Jack Kirby and consequently, it gives his covers a very Marvel-esque feel no matter who the publisher is; of course, Atlas Comics were all too eager to invite comparisons to Marvel what with the cover's blurb "The most savage super hero of the Atlas Age!"

Although the cover warns "Death Is a Man Called Hypnos," our tale inside is titled "Hell Is Spelled... Hypnos." Hypnos means many things; it was the Burma Shave of 1975. The previous issue's creative team of writer Gerry Conway & penciler Steve Ditko has been kept intact, but Ditko is no longer being inked by Frank Giacoia as Al Milgrom has joined the team (Milgrom also inked Conway & Ditko's Destructor #4). What difference will Milgrom's inks make to this series, you might well wonder. Well, see above; Milgrom emphasizes the animal features in Tiger-Man's face, rather than the more abstract look from Giacoia's inks last issue. In general, the obvious thing Milgrom brings to this story are in the characters' faces, which have fewer traces of Ditko than the previous issue. Personally, I preferred Giacoia's work on Tiger-Man's mask. But let's get to the story...

Tiger-Man bursts into Harlem Hospital carrying a smouldering body and demanding medical help. While the professionals treat this man, Tiger-Man avoids answering questions and leaves the hospital, roughing up a security guard who tries to force Tiger-Man to explain what happened. It turns out the guard need not have forced him, he just had to read the next page as a flashback begins. In Harlem River Park (it's worth observing how feel black people we see in Tigerman comics considering the locale), a man who lost his job and his wife and was told by his shrink that he's "a hopeless paranoid" suddenly dumps a container of gasoline over his head then lights a match. Tiger-Man arrives and grabs a blanket to smother the flames. So, that's where the smouldering body came from. This page is pretty effective at introducing the mystery and making the events frightening. The only time the man's face is seen is in the image above, as he pours the gasoline over his head.

Back to the present; Tiger-Man enters a storage room in the hospital and assumes his guise as Dr. Lannie Hill, concealing his costume within his medical bag. He wonders why the man lit himself on fire and muses "Unless -- perhaps he was protesting something?" To audiences in 1975, that would have obviously brought to mind the many self-immolations which went on in the 60s & 70s to protest the Vietnam War. Dr. Hill now changes clothes again as he dons a surgical outfit (yes, it appears he's a surgeon) to join a Dr. Morgan in treating the burn victim. The man mumbles "Hypnos" before dying. Dr. Hill is tormented by the man's death, stating "It's all so useless... so pointless." Dr. Morgan, however, casually smokes a cigarette in the hospital (because its the 1970s).

This death causes Hill to enter another flashback, this time revisiting the events of issue #1. The difference being, this time it's being drawn by Sturdy Steve Ditko, not Ergonomic Ernie Colon. This time we see Hill's sister the moment before her death and we see Tiger-Man actually kill his sister's murderers, something Colon proved incapable of rendering in a comprehensible fashion. I am frequently frustrated by the storytelling choices Steve Ditko makes when he publishes his own stories, but when it comes to adapting another writer's story, Ditko has always been a pro - you are never left in doubt about the basic things a story needs in terms of location, action and expression. Anyway, thinking back over these events, Hill wonders "Maybe I'm not a hero. Maybe what I am is a psychopath." Considering Hill is a physician who took an oath to do no harm, it's great that Conway has granted him this inner turmoil which issue #1 gave little attention to.

Tiger-Man goes on another patrol and sees a woman on a set of train tracks, waiting patiently to be run over by the train. Tiger-Man tries to save her, but he's not faster than a locomotive; the woman is killed. The next day, Dr. Hill reads about the suicide in the newspaper and learns the victim was Hannah Markham, a student of Dr. Otto Kaufmann, a psychiatric who runs a clinic in Midtown. Thinking there might be a clue to Hannah's suicide in the file, Hill visits Kaufmann and asks for his help, but Kaufmann flips the matter around, refusing to lend the file and saying "You appear deeply perturbed, doctor -- perhaps you should be in therapy." Hill rejects this but Kaufmann insists Hill needs treatment: "Everyone does." Before Hill leaves he sees another of Kaufmann's patients Miss Day waiting for her appointment.

Not long afterward, Tiger-Man sees a car being driven erratically. He leaps upon the vehicle's roof to try and get to the dirver, but the car is deliberately driven over a bridge. Tiger-Man rescues the driver who is Miss Day and she mutters "Hypnos." This convinces Tiger-Man that Kaufmann is connected to the suicides so he breaks into Kaufmann's office to read his files. Kaufmann discovers him and tries to fight him, but of course Tiger-Man is superhumanly strong so Kaufmann has no chance. "But brawn isn't the only power that exists!" Adjusting his monocle, Kaufmann unleashes a beam of light from the lens which bathes over Tiger-Man. Calling himself Dr. Hypnos, Kaufmann plants a hypnotic suggestion in Tiger-Man's mind to set himself on fire, being aware of Tiger-Man's intervention in the earlier suicide case. Hypnos declares his means will "Pave the way for a new race of supermen. A world of beings untouched by neurosis. A world that can only exist once everyone on Earth has been destroyed!" Tough medicine!

Tiger-Man goes to a gas station and begins pouring gasoline over himself, but luckily the station is in the midst of being robbed. The two thieves knock Tiger-Man out and frisk him for money, then depart. The next morning, Hypnos is using his power on another patient, ordering him to kill himself, but Tiger-Man leaps in through a window. Knowing Hypnos' power now, Tiger-Man evades the monocle's beam. Hypnos runs from his office to the roof for a showdown. Hypnos finally succeeds in striking him, but only because Tiger-Man deliberately comes in close to grab the monocle; reversing it on Hypnos, Hypnos declares "Death... it's the only answer... after all... I'm insane!" Hypnos leaps off the roof and Tiger-Man crushes the monocle. As Tiger-Man heads back to the stairs he notes "He wanted everyone to be perfect... the fact that nobody can be drove him insane!" To that end, Tiger-Man thinks there's a lesson for himself: "Starting right now, I'm going to accept myself -- just the way I am!"

Comments: Tigerman #3 contains the series' first letters column. The letters are all reviews of issue #1 and are fairly positive, although one complains about the lettering and another didn't like the cover and complained about the Ernie Colon art being "cartoony."

There's something in this story which, had it been developed, would have been brilliant. Tiger-Man notes at the end how Hypnos' inability to make people perfect through psychiatry had driven him insane. I would have found this story more intriguing if Hypnos weren't trying to kill people, but instead was trying to hypnotize them into perfection, but this caused a weird neuroses in his patients so that they, realizing they could never be perfect, went around killing themselves. In any event this is a pretty good story, with the man immolating himself being the most *ahem* hypnotic passage. Pity that the Blue Leopard plot from the previous issue wasn't followed-up on, but such are the perils with hastily-cancelled series.

Both the Destructor and Tiger-Man had a bit of creative shuffling going on in their limited runs (Tigerman moreso) but unlike the Destructor, Tiger-Man never changed into a new costume or developed new super powers. There was a similar lack of care about long-term plotting and supporting casts in both books and Tiger-Man didn't have the glorious scripting of Archie Goodwin to enhance its tales, but Tigerman is not awful - once Ditko arrives. If the creative team had remained the same... well, I wouldn't have bothered reading it to begin with, I only bought #1 so I could know what exactly Ditko inherited. Conway did well with his scripting, giving Tiger-Man a decent Spider-Man feel to his monologues.

This is the end of Tigerman, albeit not the end of Unearthed and my look at Atlas Comics. Stay tuned for another Atlas feature in my next Unearthed!

Saturday, August 23, 2014

Unearthed: The Destructor#3!

Welcome back to my examination of Atlas Comics' 1975 series the Destructor! Having covered issue #2 last time, we're on to issue #3!
For the third time in a row, Larry Lieber handles the cover art. Here we have our hero being attacked by the Huntress and her giant kitties while a stadium of businessmen cheer her on. I don't think anyone would seriously think for a minute that the Destructor is going to be defeated, but at least this cover sells this issue's villain - it certainly sells her more effectively than Deathgrip on the previous issue's cover. She actually looks formidable and avoids Deathgrip's awkward posture. As always, simplicity serves this comic best.
Perhaps the most important thing to note are the white fringes which have appeared on the Destructor's boots and gloves, evidently to give his appearance about 5% more pizzazz while still remaining pretty generic. The new design is found within as well.
We open "In the Hands of the Huntress" to note that while writer Archie Goodwin and penciler Steve Ditko are back again, inker Wally Wood is MIA. Sadly, now that the series finally has a significant female character to be drawn, Wood has tapped himself out. The actual inker is uncredited, but the Grand Comics Database attributes the role to Frank Giacoia.
We're back to the Combine, the faceless masters of last issue's villain Deathgrip; they're no longer quite as faceless, as one member - Dr. Shroud - is identified as the one who designed Deathgrip's hand. Shroud is working on something called the Darkriver Project, but believes they should deal with the Destructor at the same time (having evidently forgotten that the entire reason they involved the Destructor last time was to pit him against their rival Big Mike Brand). Observing films of their foe's fighting style, Dr. Shroud believes the Destructor possesses enhanced animal-like senses; to that end, he has brought in an expert tracker: the Huntress! She demonstrates how her "laser-lash" weapon generates a crackling energy whip, boasting "there's practically no limit on what it can do!" Truly? Can you use it to fill out your tax return?
We return to the deserts of New Mexico... no wait, the pine forests of New Mexico where Big Mike Brand's ranch is located. From the Destructor's dialogue about his wounded arm, it seems this is indeed soon after last issue - no explanation as to why he changed his costume. To sneak back into Brand's ranch... because he couldn't walk in through the front door as Jay Hunter why, exactly? - the Destructor flings himself over the security fence by using one of the newfound pine trees as a catapult. Wow, after two issues of no particular storytelling issues, suddenly there are a lot of little things turning up.
While the Destructor takes a nap to let his left arm finish healing, Angela confronts her father about his career as a criminal, which she learned about from Deathgrip. Big Mike insists he's been preparing to confess his activities to the authorities, but Angela notes he lied to her about his life for 19 years - it's hard to trust him now. Big Mike's right-hand man Pepe notes he's been looking into Jay's background and learned about his connection to the Destructor (from issue #1), but Big Mike is too distraught by the conversation with Angela to pursue this train of thought.
The Destructor wakes up at night for a little Destructor: After Dark on Cinemax, as evinced by Angela heading to Jay's room in her nightie; Jay switches back to his civilian clothes in time to greet her and his arm is fully healed now. Angela is so clearly distraught that Jay helpfully speaks one of her speech balloons for her (above).
After hearing Angela's story, Jay heads out the next day as the Destructor, revisiting the auto yard Deathgrip used ("yesterday," he claims; I guess the police have already cleared up the crime scene?) to find out if the site owner had been working with Deathgrip. However, the Huntress (somehow) anticipated this and the Destructor sets off a trap which gasses him unconscious. The Huntress collects her quarry alongside Lobo, her Wolverine-before-it-was-cool-to-be-Wolverine sidekick. Returning to the Combine in Las Vegas, Huntress tells them she's caught the Destructor but rather than simply kill him, she intends to let him go free and hunt him, while cameras capture the event for the Combine's pleasure. The Combine point out this is not what they asked for and it makes more sense to kill him while he's helpless, but the Huntress is in love with this Most Dangerous Game homage.
The Destructor wakes up inside of a cage somewhere in the wild and smashes through the bars. The Huntress observes and sets after him with Lobo and her two pet mountain lions Siva and Kali. We now learn Lobo is infatuated with his mistress, but she is adamant that he's merely the "back-up man" and isn't physically attractive (as Wolverine had yet to make hairy comic book trolls sexy). The Huntress tells Lobo he can only hunt the Destructor if she fails, but she won't. Me-ow! I'd say she had him whipped, but if she tried her laser-lash would kill him.
The Destructor finds no way out of the valley the Huntress deposited him in as there's a force field encasing the area. Siva & Kali attack him but he dives into a pool to flush the big kitties away. His costume torn and scratched-up, the Destructor runs right into the Huntress! He manages to get past the laser-lash by throwing a piece of kindling at her, causing her to strike it with the lash and thus leaving her open to a punch, but Lobo intervenes to try and save the Huntress, causing the Destructor to run away. The Huntress throws two of the giant claws from her headband at him and the claws explode. She prepares to resume the hunt but Lobo insists on going ahead to prove he's "man enough" for her. Lobo follows a trail of blood to a cave and blindly opens fire with his gun into the mouth of the cave, but the Destructor's wounds have already healed and he snuck out of the cave, knowing it would bring someone there; with Lobo having wasted his ammo, the Destructor easily trounces the less-than-bright flunky.
The Destructor again tries to get through the force field, but this enables the Huntress to catch up. One of her lash blows strikes the force field as she tries to strangle the Destructor and the backlash hurls the Huntress over a cliff to her death (not that we readers knew they were standing on a cliff). With the force field shorted out due to the lash, the Destructor escapes, leaping himself away from the Combine. The next day the Combine scour Las Vegas to find the Destructor, reasoning his wounds would be severe enough to give him away in his civilian guise; of course, their men go right past Jay Hunter, whose body has again completely healed.
Thoughts: It's not as good as before, and not only because Wally Wood is gone (it doesn't help, anyway). The Combine have gone from being clever schemers who utilize the Destructor as a pawn against their enemies to a typically brain-dead criminal organization whose wealth of resources can't handle a lone man who barely knows they exist. Big Mike has gone from being possibly-good to essentially a reformed mobster, which makes him a lesser threat to the Destructor. And while the Destructor's terrific sensory powers would have been well-served in the Most Dangerous Game pastiche this issue, instead the Destructor seems to get through problems by relying on his healing factor (put he and Lobo together and you've got Wolverine!). Earlier issues were generic, but well-handled. This issue is just plain generic.
Next time on Unearthed: Something completely different; having looked at three obscure 70s Ditko comics, let's visit the King himself: Jack Kirby's Justice, Inc.!











Sunday, August 17, 2014

Unearthed: The Destructor#2

Not content to give up after issue #1, I'm back for more of Atlas Comics' generic-yet-appealing super hero the Destructor!
Again we open with a Larry Lieber cover because - inexplicably - Atlas Comics did not realize advertising the fact that Steve Ditko served as the series' artist might bring in more readers (of course, covers were always done early; p'rhaps Lieber drew all of the series' covers before Ditko had even been hired). Take notice of the words "All New No Reprint" in the top right corner. By 1975, the comic book industry had certainly been overrun with reprinted stories and the publishers usually disguised the fact that said reprints were not all-new material. In fact, it's been alleged that the entire reason for Marvel expanding the number of reprint titles in their library was simply to crush Atlas, forcing them off their newsstands (theorizing that vendors could more easily sell reprints of Don Heck's Avengers or Werner Roth's X-Men than gamble on an unknown quantity such as Morlock 2001 or Demon Hunter). If the direct market had been a force in those days, Atlas might have stood a better chance.
Anyway, the cover also serves to introduce the issue's villain: Deathgrip. He doesn't seem that formidable here (if his right hand can emit crackles of destructive energy, why is he bothering with that hook in his left hand?) and the woman hanging off the girder is needless clutter. The previous issue's cover was a touch generic, but it did a better job of selling the Destructor.
This story is called "Deathgrip!" and is again brought to us by writer Archie Goodwin, penciler Steve Ditko & inker Wally Wood. We resume the Destructor's tale by visiting the fallout from the first issue. While Destructor's primary foe Max Raven is dead, his lieutenant Lash and his mob are still a concern. There's a nice Daredevil-like bit where the Destructor's superhuman senses alert him to a truck trying to drive him over while he's in the midst of a fight. With the rest of Lash's men down, the Destructor moves in on the leader, but Lash points out if he's brought down, the Syndicate will simply bring in another leader, just as Lash replaced Raven. He suggests the Destructor should strike at the Syndicate's leader Big Mike Brand, who lives on a ranch in Ransom, New Mexico. The Destructor swallows this story and sets out to investigate Brand.
Once the Destructor leaves, Lash meets with a shadowy figure (soon revealed as Deathgrip) as they conspire over how they've tricked the Destructor into bringing down the Syndicate so their true masters the Combine can take over. While Jay Hunter briefly flashes back over his origin story, Deathgrip hints at his own origin (apparently the Combine supplied him with his bionic right hand) while being self-aware enough to note "Subtlety can hardly be the stock-in-trade of anyone called Deathgrip!" However, Deathgrip isn't with Lash simply to conspire - the Combine wants Lash killed. Deathgrip does so, apparently by burning through Lash's throat with his hand (Ditko cuts away for matters of discretion). "See Lash? No subtlety!" Deathgrip remarks. Again, while the Destructor is a fairly average series, Goodwin's scripting is well above average.
While Jay sets off to New Mexico, thinking how prior to his father's death he used to idolize Big Mike Brand, Deathgrip checks in with the Combine. The Combine want Deathgrip in Las Vegas for a new assignment, but he insists on following the Destructor's actions. The Combine agree, provided he serve only as a last resort - the Combine don't want Brand's death to be traced back to their agents.
In the New Mexico desert, Jay catches a rattlesnake and uses it to startle Brand's horseback-riding daughter Angela, giving Jay an opportunity to win Brand's confidence. One can't help but notice inker Wally Wood always wakes up when it's time to ink a pretty girl (and all girls are pretty in Wood's comics). Jay's plan works and Brand invites him back to the ranch, although Brand's top bodyguard Pepe is suspicious of Jay. For good measure, Jay fouls up Brand's car so he can save the day again through his mechanic training.
Jay soon accepts a job offer as Brand's chauffeur and intends to tear Brand's empire apart from within. As a continuing premise, this isn't too bad; if Jay's double identity/purpose is discovered by these people, it's worse than losing a secret - it would mean his life. And you thought Aunt May gave Peter Parker a lot of grief! Over dinner with the Brands, Jay meets Angela's boyfriend Glenn Thorne, whose curly perm suggests an underlying menace.
That evening, Jay dons his costume and breaks into Brand's office where he discovers Brand no longer has anything to do with the Syndicate operations Lash had been dealing in. The Destructor is seen by Brand's guards before he can leave and they shoot him, but his healing powers again save his life. Elsewhere, Deathgrip hears about the break-in and fears the Destructor might know Lash lied to him; he decides to go against the Combine and strike immediately.
The next day, Glenn takes Angela for a drive to an auto dump, where he removes a mask and wig to expose himself (in a fully-clothed manner) as Deathgrip! He tells of his origins as a cardsharp who lost a hand in an auto wreck. He again uses "subtle," this time to describe his ability with cards, but notes with his new hand "I can never be subtle again!"
Soon, Deathgrip sends a message to Big Mike: get out of the country and don't turn anything over to the authorities, or Angela will die. Jay overhears this and has begun to think Brand might not be the terrible gang lord he once was; Jay decides he'll rescue Angela. At the auto yard, Deathgrip shows off the compactor and has Angela locked inside a car, planning to crush her if her father doesn't comply with his demands. Fortunately, the Destructor arrives. Although Deathgrip's bionic hand causes Jay terrible pain, his quick healing enables him to stagger through and eventually he manoeuvres Deathgrip under the compactor's crane; Deathgrip's metal hand causes him to cling to the magnet and the Destructor releases him in the compactor, crushing him to death. The Destructor leaves the auto yard with Angela, still wondering if he'll have to kill her father.
Thoughts: Not bad. Again, average and I didn't find Wood's inking as energetic as before - the first issue had a kind of softness about the lines, whereas this issue feels almost glossy. Still, I'm one of those who always enjoys Ditko's layouts and Goodwin is virtually unbeatable as a scripter, so it's still a decent package. This is a minor treasure - worthwhile for any fan of Ditko, Goodwin or Wood.
In the next installment of Unearthed: The Destructor#3!










Saturday, August 9, 2014

Unearthed: The Destructor#1

Or, INTRODUCTORY TO DESTRUCTORY!
Funny thing: after Hands of the Dragon I'd planned Atlas Comics' Destructor to cover my next few entries of Unearthed, when earlier this week Calamity Jon tackled Destructor on his site, Gone & Forgotten. Go read his article if you'd prefer a few laughs over my ramblings.
From the cover of the Destructor#1, it seems at first glance to be another undistinguished comic book like so much of what was crowding the spinner racks of 1975. The art here is by Larry Lieber & Wally Wood, hence why there's an effort towards Kirby-ish dynamism (Lieber) and a large-busted woman (Wood). It's our first look at the Destructor himself and there's not much you can say about a costume such as his; it's rather generic. Even the unique-looking pointed red tips travelling up his brow bring to mind DC's Hawk (he of and the Dove). I think the advantage of a simple super hero costume (such as Destructor's) is that when it's set against a detailed backdrop, it pops out. The disadvantage is that against a bland background, the figure is lost. Where does the Destructor fall? Read on...
The Destructor's debut story "The Birth of a Hero!" (cripes, even the title's generic) is written by Archie Goodwin, pencilled by Steve Ditko and inked by Wally Wood - so right there, there's your reason for bothering with this comic. If neither Ditko nor Wood are to your tastes then I can only suggest - perhaps you aren't that interested in comics? Goodwin has not been praised to the stratosphere as the two artists have and many of his plaudits are due to his work as an editor. However, he was a truly fine writer as well; I think most Iron Man fans would agree with me that he was that series' first truly fine author. Can these talented men sneak a quality hero past Atlas' publishers? Let us see...
Our setting is the exotic locale of Newark, New Jersey, where mobster Max Raven occupies his time with one hand in his pocket, watching his goons rough someone up. Hm. We meet Jay Hunter, a young delivery boy whose primary job in the Raven mob is to bring his boss the take from their numbers racket. Jay is interested to see them working over one of their own men and follows up this observation by suggesting he could be a bigger help to them. This inspires Raven to have Jay killed, rather than accept Jay into his ranks and get at least a few months of valuable service out of him before finalizing the matter. Raven's a little paranoid to think Jay should die for being ambitious, to put it neatly.
Jay goes to see his scientist father Simon, who disapproves of Jay's lifestyle. Simon believes the serum he's been working on will enhance the senses of whomever ingests it. Jay doesn't believe his father will ever obtain the funding he needs, but their conversation is interrupted by Raven's gunman Blitz, who shoots them both. Dying, Simon gives the serum to Jay, tells him to find something hidden in the lab closet, then perishes. The serum saves Jay's life, granting him a superhuman healing ability, but he's still sent to the hospital, suffering from nightmarish visions (excellently captured by Ditko). Hearing that Jay is alive, Raven has Blitz killed to prevent him from speaking. If this trend continues, Jay may not need to seek revenge on Raven, Raven might obligingly kill off his entire mob!
Jay sneaks out of the hospital and tries to lie low with some friends, but they want nothing to do with him (you can tell the gal above has more ink than pencil in her lines, eh?). Jay winds up hiding in his father's lab, where he accidentally discovers his enhanced abilities also include superhuman strength. In the hidden closet his father mentioned, Jay discovers a costume.
"Bringin' down Raven'll take somethin' more vicious... ...a Smasher, a Destroyer... a Destructor!"
Thus he decides upon his name and begins to strike back against Raven in his costumed identity, using his inside knowledge of the Raven mob to destroy their hideouts. Jay sends messages to Raven where he claims the Destructor is working with him to destroy Raven; the use of a double identity in this situation doesn't quite make sense to me as he's fighting Raven in both guises, but at least it rattles Raven so he wonders who Jay's new friend could be.
The Destructor's continued assaults upon Raven's mob coupled with Jay's constant taunts begins to wear upon Raven's reputation. He decides to call in the Slaymaster! We next witness Slaymaster as he goes into action against a gang in Ohio he'd been hired to kill. The Slaymaster wears normal-looking duds - a suit, sensible shoes, gloves and a quite Ditkoesque hat. He also has a large belt of gadgets (such as a rope), two guns and wears a net-like mask over his face (being Ditko, I'm not quite sure if the mask is supposed to be netting, cloth or perhaps nylon?). It's interesting to note that all of the people Slaymaster slays he shoots in the back; hardly a sporting one, he. Slaymaster accepts Raven's bid to have both the Destructor and Jay killed. Won't he be pleased when he finds out this job is actually a twofer!
At this point we're halfway through the story and the Destructor thinks back upon his father's death. Perhaps the story was originally intended to be broken up within an anthology, such as Atlas' Thrilling Adventure Stories? The Destructor heads to another of Raven's front companies, the Giant Novelty Co. Wait, seriously? Have we gone from Newark to Gotham City? Entering the factory, the Destructor walks right into the sights of Slaymaster, who successfully strikes our hero twice (the story would probably be over here but for Destructor's healing ability). The Slaymaster calls out to the Destructor, boasting of all the technology at his hands to help hunt the hero. The Destructor has nothing but his own hands and feet for weapons, but this new challenge encourages him to better understand how his powers work; through concentration, he learns how to better pinpoint his enemy's location and train his reflexes to dodge his attacks. It's in this sequence that Ditko finally gets to show off the kind of stylized acrobatics which are his forte. At one point Destructor leaps up and grabs a pipe in the rafters to avoid being seen by Slaymaster, but the noise of doing so gives him away. It's all one great cat-and-mouse contest until Destructor leaps on him and a gun goes off.
The Slaymaster seemingly returns to Raven to report on the Destructor's death, but it turns out to be the Destructor wearing Slaymaster's clothes. Before Destructor can have his revenge on Raven, Raven's lieutenant Lash bursts in with two gunmen and shoot Raven to death, blaming him for the destruction of their mob. The Destructor roughs up Lash and the others, then reveals his identity to Raven before the mobster dies (his dying thought: cousin Chill said there'd be days like this). Visiting his father's grave, Jay declares it's not enough to simply obtain revenge; he resolves he'll carry on as a hero.
Thoughts:
Gosh darn it, I like this comic. Yes, the costume, origin and set-up are very familiar, but it's told well. Goodwin, Ditko and Wood were (in Ditko's case is) masters of comic book storytelling and they make no real missteps in this tale. If Atlas had produced more comics like this - hired experienced talent then stepped out of their way - their reputation might have been a bit better.
Atlas didn't seem to understand what it had here - I mean, this is a class-a creative team, yet they spent their time thumping their chests to remind people Larry Lieber was Stan Lee's brother, or Martin & Chip Goodman claiming credit as "the men who created Marvel Comics." Sure, what history of Marvel Comics would dare omit mention of Chip Goodman? He certainly left an impression on all our minds, unlike that Ditko guy who, oh yeah, created Spider-Man and Doctor Strange! Ah, phooey. Atlas deserved to fail.
I realize this will sound like damning with faint praise, but Atlas Comics have a very good selection of advertisements. When you look at a 70s publisher like Charlton, the second-rate ads tend to confirm their status as a second-rate publisher, but Atlas' ads were as good as anything running in Marvel or DC at the time - one of the benefits Martin Goodman enjoyed would have been that rolodex of all the people he worked with at Marvel. Heck, there's an ad for Jim Steranko's Mediascene and I don't recall them running in Marvel titles. That's a pretty good get!
In the next Unearthed: The Destructor#2!