So it was I found myself at Alibris, trying to choose between two copies of a book which were in the same condition:
How am I supposed to make a responsible decision when the only thing setting these two copies apart is... hm, $6,359?
The blog of Michael Hoskin
So it was I found myself at Alibris, trying to choose between two copies of a book which were in the same condition:
How am I supposed to make a responsible decision when the only thing setting these two copies apart is... hm, $6,359?
"Alive and breathing in the hundreds of thousands in not-so-far-off lands are beings who have the physical form of children, yet who have been robbed of the spirit, the innocence, the essence of childhood."
"High school kids, junior high too, boys and some girls. They wore the blood that spattered all over them with pride. They hacked, mutilated, all the while smiling at the faces of fear and horror they created. Adults looked on and encouraged them..."
"From the very beginning, they teach you how to kill. I mean when you arrive at the camp, the first thing they do is kill a guy, and if you are a recruit they call you over to prick at him, to chop off his hands and arms."
All quotes from They Fight Like Soldiers, They Die Like Children by Romeo Dallaire; concept borrowed from Too Busy Thinking About My Comics II by Colin Smith.
For all my interest in Steve Ditko's work, I'm still best acquainted with the stories he published through Marvel Comics - at best, I've dabbled in the rest of his output. Nothing makes me realize just how comparatively lacking my Ditko education has been than when the latest issue of Rob Imes' Ditkomania fanzine arrives in my mailbox (#91, above, is the most recent issue).
Articles in Ditkomania do a terrific job at examining the whole of Ditko's career, often making repeated references to his self-published work (the work I'm least familiar with); other articles involve creators with personal working histories with Ditko; it's a fanzine whose letters page frequently features Dave Sim, Mort Todd and now Javier Hernandez - it feels like an inner circle of Ditkoites.
In an age where the internet allows fans to converse, share reviews, research bibliographies and post fan art, it's amazing to me that the fanzine persists at all; never underestimate the fondness some people have for the hardcopy! Ditkomania's publishing history and physical copy suggest standards and an editorial voice, something the all-inclusive democracy of the internet doesn't permit.
This issue highlights Speedball, with articles about Ditko's stories featuring the character, how the character was treated after Ditko left (the author is much too kind, all things considered) and discusses some more obscure Ditko creations with similar abilities. The previous issue featured a fascinating lengthy article by Ron Frantz, an independent publisher who worked with Ditko in the 1980s; issue#91 sports a larger-than-usual letters page with Frantz himself answering letters; it works very well. There's also some original art, including a coloured front & back cover, an unusual feature for the publication (made possible by Kickstarter).
Ditkomania can be purchased here!
Canada at War: a Graphic History of World War Two is a 2012 graphic novel from publisher Douglas & McIntyre, writer Paul Keery and illustrator Michael Wyatt. Using plain language and clear illustrations, it describes Canada's involvement in World War II, from the post-WWI misgivings about involvement in European wars to some post-WWII fallout. Special attention is granted to those Canadians who won medals during the conflict.
This isn't quite a graphic novel - it is told through words and pictures, but has so much material to cover that it's really an essay with copious illustrations and very little sequential storytelling. One exception is a sequence detailing how Rev. John Foote helped evacuate soldiers from Dieppe, then allowed himself to be captured so he could help Canadian prisoners. It's a fine story I hadn't heard of before and definitely worth singling out, but as I say, it's one of the few moments of the war given a dramatization.
The text is written in a very simple manner, probably so it could be used in classrooms. Heck, ESL students would probably do well with this book. It's not as sophisticated as the sort of comic books I read in my youth; I think you could hand to a primary student and he'd do okay (although you'd have to weigh that against all the blood in this book).
It's worth noting neither of these creators have a background in graphic novels, which probably contributes to the "illustrated textbook" feel of the tome. Wyatt's work uses a lot of Photoshop effects - I wouldn't be surprised if all or most of it was composed there. Details like the one above, showing a soldier offering himself as bait to snipers to protect the rest of his squad are fascinating. In all, the book told me a lot about my nation's involvement in the war which I didn't know about; if you're teaching about Canada in WWII in a classroom, or missed out on learning the details (we had a term on WWI in my high school but not WWII), this is a fine piece.
Now that I'm no longer participating in the comic book industry, I wonder... am I in a better position to do it some good?
I don't mean just in terms of the Kickstarters I've been backing (although I have backed quite a few), but in how I can better use my knowledge of the comic book artform for the university.
Just recently, librarians became very interested in ordering additional graphic novels for our collection; I was glad to see it because our collection isn't terribly well-developed and the titles they had chosen were books of excellent standing. For instance, we pride ourselves on housing Canadian content, yet we didn't have a single work of Dave Sim's on the shelf (just a minor oversight); now we're getting a full set of Cerebus.
I don't normally step out of line, but I complimented the selector on the titles being purchased and offered a few suggestions; the next thing you know, every one of my suggestions was being added to the collection. So far I've used my influence to increase the amount of Canadian content in our graphic novels (it helps that I know a few Canadian creators personally) and some European talent; I have not, however, suggested anything from my former employer (thus, nothing I wrote).
Additionally, my knowledge of comic books landed me in a position to help organize our own comic art collection, which has been sadly neglected; because this collection emphasizes comic strips, I've been blessed with furthering my understanding of comic strip history; it led my purchase of Sam's Strip, amongst other collections.
I once worried I was part of the problem; I'm pretty sure I'm closer to being part of the solution now.
My first 360 died in short order, but by then I was hooked; after playing Halo 3 through I was impressed by the storyline and I wanted to keep playing; I bought a brand-new 360, went back to the older games in the series and bought the new entries as they arrived; I've dabbled in a few other Xbox titles, but really I'm in it for Halo; anything else is a distant second.
Xbox recently released this trailer for Halo 5, debuting on the new Xbox One console:
And my first thought was, "why would Master Chief wear a cloak when surely his armour provides all the environmental protection he needs?" The rule of drama, I suppose.
My second thought was of the nature of Halo sequel trailers; Halo 2 revealed the story was escalating - now the Covenant were assaulting Earth; Halo 3 noted the war with the Covenant was about to end; Halo Wars was selling a strategy game based on the franchise - something completely new; similarly, Halo 3: ODST introduced a protagonist who was much more vulnerable than the Chief; Halo: Reach promised to involve players in a notorious battle of the Covenant war, the place where humanity suffered its worst defeat.
Then, the game developer Bungie parted ways with Halo and the difference in 343 Industries' trailers is striking; Halo 4 promised more of Master Chief & Cortana. Well, very good, many fans were eager to see them again. But Halo 5? More of the same. Hey, it's Master Chief again. Hey, there's something Forerunner-like lying under a desert. There's nothing about this trailer which fires me up as a fan - it seems like "more of the same."
Which, the thing is, I may be a fan, but I'm not in the tank. I still consider myself a casual gamer. Virtually everything about the Xbox One has suggested hostility towards the consumer, a platform so restrictive they didn't trust them to lend their discs to friends! They've quickly begun dialing up some damage control and reversals of policy, but again, I'm a casual player; I don't want another console, I'm pleased with my 360.
This is where the Halo 5 trailer missteps, I think. Considering how unpopular the console's policies are, consumers' general reluctance to upgrade and Halo's status as the premiere Xbox franchise, I think this trailer needed to be more than "usual business." It needed to either show the fans something tantalizingly new or raise the stakes. It does neither.
But I'm not about to dance on Xbox's grave; I'll skip the One and stay with 360 the same way I skipped Microsoft's Windows Vista and stuck with XP; eventually, Microsoft came along with a new operating system designed with consumers in mind rather than CEOs & CFOs; if the One tanks, I expect something similar. Regardless, Xbox will still be collecting money from me on Xbox Live, right? For them, it's the no-lose scenario.